meyer.games


Credits

  • Daniel Meyer
  • â€ĸ âš™ī¸ Design
  • â€ĸ đŸ’ģī¸ Programming
  • â€ĸ đŸŽ›ī¸ UX Design

  • Helton Yan
  • â€ĸ đŸŽļ Some of the SFX

Tools & Resources

  • Software
  • â€ĸ 🤖 Godot
  • â€ĸ đŸ†ī¸ Dreamlo

👑

Leaderboard

10 Steps Ahead

An arcade puzzle game with global highscores




Overview


(the APK works better; download below)

An Android-port-in-progress of an arcade puzzle game I made in 2020.The aim is to survive for as many steps as possible. If even one attack from the totem hits you through the ring of barriers, you are af!

Details about the different attacks and powerups can be found by pressing the in-game â„šī¸ button.


Every 24 hours, the game gets a new daily seed and daily leaderboard, which can be viewed in-game. Additionally, there is an all-time leaderboard that is shown in-game *and* on the sidebar to the left of this text!






Controls



ROTATE:
â†đŸ‘†ī¸â†’ or â€ĸđŸ‘†ī¸â€ĸ
Swipe or tap left/right
â†âŒ¨ī¸â†’
Left / Right arrows




USE POWERUP:
đŸ‘†ī¸
Press the powerup's button
1ī¸âƒŖâŒ¨ī¸2ī¸âƒŖ
Press 1 or 2




AERIAL VIEW:
đŸ‘†ī¸â†“
Swipe and hold down
âŒ¨ī¸â†“
Down arrow (hold)


MARK LANE:
đŸ‘†ī¸â†“
Tap on a lane while in Aerial View

Patch Notes


20/06/2026

Content changes:

  • New perk: CIRCUIT LOOP - Using a Magnet spawns another Magnet.
  • New perk: BRIDGE BUILDER - Makes Double Hammers fully repair same-colour barriers.
  • Removed powerup: BRIDGE (better as an Omnihammer upgrade)

QoL improvements:

  • While in aerial view, you can now see how far you can go in either direction before the totem's next direct attack. Additionally, destinations of the Warp and Magnet powerups are visualized.

Miscellaneous changes:

  • The game over screen now shows how efficiently you used repairing powerups.
  • The info button is now also visible on your very first run.

Bugfixes:

  • The Cloner layer should no longer cause the totem to shrink.
  • Warp should no longer trigger Squeaky Clean on non-perfect repairs.



18/06/2026

Content changes:

  • New perk: BIGGER HAMMER - Makes Hammers repair 5 barriers instead of 3.
  • New perk: RETURN - When Warping, you obtain a one-turn powerup to warp you back.
  • New perk: SQUEAKY CLEAN - Repaired barriers become invincible for a short time.
  • New totem layer: CLONER - Adds 5 clones of the layer above to the totem.
  • The Warp powerup can now repair *active* barriers for +1 HP, as well.

QoL improvements:

  • You can now tap on a lane while in Aerial View to mark that lane
  • A warning sound now plays whenever a Spread Beam or Delete Beam is spawned.

Miscellaneous changes:

  • The game over screen now shows how well you avoided damage.

Bugfixes:

  • The daily leaderboard should now work again.
  • Perk options should now stay consistent when retrying the same seed.



12/06/2026

Content changes:

  • The Hammer+ perk now causes Hammers to revive barriers to 2 HP, instead of 1.
  • You can now pick your own seed, or even copy the seed of any highscore entry!

QoL improvements:

  • To prevent accidents, the perk window now becomes clickable after a 1 second delay.



11/06/2026

Content changes:

  • New totem layer: COMBINER - Triggers the two layers above it simultaneously.
  • New totem layer: HORIZON BEAM - Deals 1 damage on opposite sides of the field.
  • New perk: MAGNET+ - While warping with a Magnet, restore +1 HP to ALL barriers you pass.

Visual clarity improvements:

  • More consistent totem layer colouring: red now means "this can directly kill you".

Bugfixes:

  • Portals will no longer spawn behind fallen barriers.



10/06/2026

Content changes:

  • You can now play with random seeds! (though your score won't count for the daily leaderboard)

Balancing changes:

  • The Bridge powerup now restores +3 HP to all affected barriers, but appears less often.
  • Made the totem's starting sequence a bit more satisfying to work with.

Visual clarity improvements:

  • New visual effects for when a barrier takes damage or is repaired!
  • Powerup slots are now visible while empty, improving the Extra Powerup perk experience.
  • The Carpenter perk now indicates how many steps until the next repair.
  • Active portals now have a distinct glow to let you know they are active.
  • Deleted barrier segments now have a thin line between them to make counting steps easier.



09/06/2026

Content changes:

  • New perk - EXTRA POWERUP: Lets you hold 3 powerups at the same time!
  • New perk - MAGICIAN: Dropping a ball creates a portal. With two portals, you can teleport!
  • New powerup - MAGNET: Warps you to the nearest powerup.
  • Removed powerup - SWITCH (flipped the totem's layers upside down; felt underwhelming)

Balancing changes:

  • The delete beam now spawns less frequently, and will only spawn a maximum of 10 times.
  • Warp powerups can now spawn slightly earlier.

Visual clarity improvements:

  • Deleted barriers now have their entire slice of the field darkened.
  • The missile layer is now more visually distinct from the standard beam layer.
  • The delete beam layer now draws more attention, to remind you of its presence.

Miscellaneous changes:

  • The in-game leaderboards are now refreshed whenever you submit a new highscore.



07/06/2026

  • PERKS!
  • Reverted the default amount of visible totem layers to 10 (experimental)

Around step 100 - and then again around step 300, 500, 700, ... - you'll be given a choice between two perks; each provides a permanent benefit for the rest of your run.
Like with totem layers and powerups, seeing a new perk appear will permanently unlock its information in the â„šī¸-window.

Whether this is a cool new addition that makes each seed feel a bit more unique, or just feature creep? I'm not sure yet ;)




06/06/2026

  • Added an extra leaderboard that shows the highest scores of all time (in addition to the daily leaderboard)



05/06/2026

  • Deleted barriers now leave behind a more clear visual indicator



04/06/2026

  • Added the Delete Beam

After about 400 steps, all totem block and powerup variations will have shown up multiple times, and the game starts feeling a bit repetitive. To add some more strategic depth, the new Delete Beam - which starts spawning after 250 steps - *permanently* destroys a barrier every ~50 steps. This means you'll have to make lasting decisions about the layout of the field.

It is now actually difficult to reach 500, which speeds up the game nicely!





My Contribution Highlights

Design

TBA

You can find the 2020 version of this game on my itch page.


UX Design

TBA

...I had an extra 2 years to work on this project, with an infinite budget?



last updated on 20 may 2026
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