meyer.games


Credits

  • Daniel Meyer
  • â€ĸ âš™ī¸ Design
  • â€ĸ đŸ’ģī¸ Programming
  • â€ĸ đŸŽ›ī¸ UX Design

  • Helton Yan
  • â€ĸ đŸŽļ Some of the SFX

Tools & Resources

  • Software
  • â€ĸ 🤖 Godot
  • â€ĸ đŸ†ī¸ Dreamlo

👑

Leaderboard

10 Steps Ahead

An arcade puzzle game with global highscores




Overview


(the APK works better; download below)

An Android-port-in-progress of an arcade puzzle game I made in 2020.The aim is to survive for as many steps as possible. If even one attack from the totem hits you through the ring of barriers, you are af!

Details about the different attacks and powerups can be found by pressing the in-game â„šī¸ button.


Every 24 hours, the game gets a new daily seed and daily leaderboard, which can be viewed in-game. Additionally, there is an all-time leaderboard that is shown in-game *and* on the sidebar to the left of this text!






Controls



ROTATE:
â†đŸ‘†ī¸â†’ or â€ĸđŸ‘†ī¸â€ĸ
Swipe or tap left/right
â†âŒ¨ī¸â†’
Left / Right arrows




USE POWERUP:
đŸ‘†ī¸
Press the powerup's button
1ī¸âƒŖâŒ¨ī¸2ī¸âƒŖ
Press 1 or 2




AERIAL VIEW:
đŸ‘†ī¸â†“
Swipe and hold down
âŒ¨ī¸â†“
Down arrow (hold)



Patch Notes


09/06/2026

Content changes:

  • New perk - EXTRA POWERUP: Lets you hold 3 powerups at the same time!
  • New perk - MAGICIAN: Dropping a ball creates a portal. With two portals, you can teleport!
  • New powerup - MAGNET: Warps you to the nearest powerup.
  • Removed perk - RECYCLE (functionality moved to the Hammer+ and Warp+ perks)
  • Removed powerup - SWITCH (flipped the totem's layers upside down; felt underwhelming)

Balancing changes:

  • The delete beam now spawns less frequently, and will only spawn a maximum of 10 times.
  • Warp powerups can now spawn slightly earlier.

Visual clarity improvements:

  • Deleted barriers now have their entire slice of the field darkened.
  • The missile layer is now more visually distinct from the standard beam layer.
  • The delete beam layer now draws more attention, to remind you of its presence.

Miscellaneous changes:

  • The in-game leaderboards are now refreshed whenever you submit a new highscore.



07/06/2026

  • PERKS!
  • Reverted the default amount of visible totem layers to 10 (experimental)

Around step 100 - and then again around step 300, 500, 700, ... - you'll be given a choice between two perks; each provides a permanent benefit for the rest of your run.
Like with totem layers and powerups, seeing a new perk appear will permanently unlock its information in the â„šī¸-window.

Whether this is a cool new addition that makes each seed feel a bit more unique, or just feature creep? I'm not sure yet ;)




06/06/2026

  • Added an extra leaderboard that shows the highest scores of all time (in addition to the daily leaderboard)



05/06/2026

  • Deleted barriers now leave behind a more clear visual indicator



04/06/2026

  • Added the Delete Beam

After about 400 steps, all totem block and powerup variations will have shown up multiple times, and the game starts feeling a bit repetitive. To add some more strategic depth, the new Delete Beam - which starts spawning after 250 steps - *permanently* destroys a barrier every ~50 steps. This means you'll have to make lasting decisions about the layout of the field.

It is now actually difficult to reach 500, which speeds up the game nicely!





My Contribution Highlights

Design

TBA

You can find the 2020 version of this game on my itch page.


UX Design

TBA

...I had an extra 2 years to work on this project, with an infinite budget?



last updated on 20 may 2026
💌 reply to this post

← Previous project

Next project →