โถ๏ธ
A quirky card "battler" where you try to diffuse an emotional conflict between two friends.
Made in Godot.
Play the worldโs oldest board game in an authentic digital environment!Made in collaboration with Leiden University.
Gather your friends and use your trusty banana cannons to shoot, slip and tackle your way through 15 challenging waves of banana-fueled mayhem!
 
An Android port-in-progress of an arcade puzzle game I made in 2020.
A combat system that combines turn-based strategy with real-time input commands.
A ROM hack for personal use that adds new moves, abilities and evolutions to Pokรฉmon Emerald.
An ongoing modding project for Noita, a roguelike game by Nolla Games.
Concept for the logistical backbone of a library where people can borrow items free of charge.
A competitive puzzle board game where you cook and sabotage your way to victory: becoming the best chef of a fancy vegetarian restaurant... in a dungeon full of monsters!
Proof-of-concept for a game that aims to concretely represent the worries of various stakeholders within the energy transition.
An interactive installation that translates bodily movement into sound, using a Kinect and MIDI-communication between FL Studio and Unity.
An Arduino-driven device that keeps track and gently reminds you of your daily water consumption.
A cooperative board game where players descend further and further into an abandoned temple filled with treasure, using shared resources.
Some of the more experimental bass music I made, mostly between 2016 and 2021.
A competitive board game full of shapeshifting shenanigans!
My first project at HKU.
Four iterations of the same concept of an arcade twin-stick shooter, which I've used over my early game dev years as a measure of my growth.
An endless runner made as a group project in my first (and only) year of Computer Science.
Prototype of an electronic album made with a friend, mostly between 2015 and 2017.
Some of the more club-oriented bass music I made, mostly between 2013 and 2016.